![]() ![]() Fortunately, SWAT 4 currently doesn't model bullet ricochet. With this in mind, you may want to consider taking full-metal jacket ammo in favor of jacketed hollow-point ammo if you know you'll be up against armored opponents or in enclosed areas with hard surfaces. The game will physically model the thickness and density of environmental objects, so glass bottles will shatter and office chairs will teeter and then collapse when shot, and hiding behind sheet metal when a perp has an AK-47 trained on you will be a good way to add some extra holes to your body. The game will also use the Havok physics engine to model its objects, so you can expect to see environments where "cover" isn't really cover. SWAT 4 will realistically simulate bullet ballistics, tracking each round as it emerges from the muzzle of a gun, travels outward, and strikes its target. You'll also choose your team's weapons loadout from a selection of the finest modern-day firearms, including assault rifles, submachine guns, and many varieties of sidearm. Like in the previous games, you'll receive a before-mission briefing and use an equipment screen to arm your squad and choose your points of entry (all missions will offer at least two points of entry, if not more). ![]() Yes, the game will have a career mode-its four primary play modes will be career, training, instant action, and quick missions-but it won't follow a story so much as put you through a series of varied and increasingly challenging missions. Let's get this out of the way first: SWAT 4 won't be a story-driven game that follows the careers of a few doe-eyed rookies as they gradually get more hard-boiled and eventually become too old for this kind of thing. SWAT 4 takes place in the gritty confines of a fictitious American city. We recently had a chance to take an exclusive look at this promising game and have much to report. And Irrational has every intention of keeping things that way with SWAT 4, the next game in Sierra's classic squad-based police action series. Thanks to new games on the PC and consoles, the tactical shooter has become more accessible and a lot more popular. Tactical shooters, which attempt to realistically model weapons and squad tactics, are only for those crazy military-weapons enthusiasts who subscribe to Soldier of Fortune magazine, right? Not at all. ![]()
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